![]() Though the game looked much better and the game had a healthier overall design, it was slow and clunky and many took issue with the way game and card mechanics like the mulligan system and Reveal worked, as well as how the game was balanced towards gold neutral cards, with Vesemir, Eskel and Lambert, as well as Unicorn and Chironex, prominent in many meta decks. I imagine then that there were some nervous faces when Gwent’s launch was shaky in some important areas. ![]() It's a loss we are still recovering from today. It put pressure on the development team to get it right straight out of the box.īy the time I felt truly confident about the game and my abilities again, many others had given up, simply frustrated with how Gwent had changed so drastically. Attaching the word “beta” provides a safety net, and by releasing Gwent immediately, CD Projekt Red removed that. ![]() ![]() Complete redesigns are incredibly scary, and there’s always a threat that if they don’t work, the project is dead in the water. As a developer, the only part of the Homecoming announcement that made me genuinely nervous was the announcement that Gwent would go live when Project Homecoming completed.
0 Comments
Leave a Reply. |